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| {{flink|int|pvp_attacks_left|desc=Returns number of PvP attacks remaining.}} | | {{flink|int|pvp_attacks_left|desc=Returns number of PvP attacks remaining.}} |
| {{flink|int|total_free_rests|desc=Returns the total number of free rests available to your character.}} | | {{flink|int|total_free_rests|desc=Returns the total number of free rests available to your character.}} |
| | {{flink|int [item]|get_campground|desc=Returns a map of your campground items as integers, keyed by item names.}} |
| | {{flink|item|get_dwelling|desc=Returns the item corresponding with your dwelling (the item used to get the dwelling).}} |
| {{flink|thrall|my_thrall|desc=Returns your current pasta thrall.}} | | {{flink|thrall|my_thrall|desc=Returns your current pasta thrall.}} |
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| {{flink|boolean|in_mysticality_sign}} | | {{flink|boolean|in_mysticality_sign}} |
| {{flink|boolean|in_bad_moon|desc=These four functions report on the stat gains granted by your character's ascension moon sign.}} | | {{flink|boolean|in_bad_moon|desc=These four functions report on the stat gains granted by your character's ascension moon sign.}} |
| {{flink|string|my_path|desc=The ascension path your character chose.}} | | {{flink|path|my_path|desc=The ascension path your character chose.}} |
| {{flink|string|my_path_id|desc=The number of the ascension path your character chose.}} | | {{flink|int|my_path_id|desc=The number of the ascension path your character chose.}} |
| {{flink|string|my_sign|desc=The moon sign your character ascended under.}} | | {{flink|string|my_sign|desc=The moon sign your character ascended under.}} |
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Viewable Info
string my_name()
Returns your character's name in lowercase.
string my_id()
Returns your character ID.
int get_clan_id()
Returns the ID number of the character's current clan.
string get_clan_name()
Returns the name of the character's current clan.
int my_ascensions()
Returns the number of times your character has ascended.
class my_class()
Returns your class.
int my_level()
Returns your level.
int my_adventures()
Returns the number of adventures you have remaining.
int total_turns_played()
Returns total turns played since the character was created.
int turns_played()
int my_turncount()
Both functions return the number of adventures used this ascension.
int my_daycount()
Return the number of days used this ascension.
stat my_primestat()
Returns the main stat of your current class.
int my_basestat( stat )
Returns your base value in the given stat (or substat).
int my_buffedstat( stat )
Returns your buffed value in the given stat (or substat).
boolean hippy_stone_broken()
Reports if your Hippy Stone is currently broken.
int pvp_attacks_left()
Returns number of PvP attacks remaining.
int total_free_rests()
Returns the total number of free rests available to your character.
int [item] get_campground()
Returns a map of your campground items as integers, keyed by item names.
item get_dwelling()
Returns the item corresponding with your dwelling (the item used to get the dwelling).
thrall my_thrall()
Returns your current pasta thrall.
Resources
int my_hp()
Returns your current HP.
int my_mp()
Returns your current MP.
int my_maxhp()
Returns your current maximum HP.
int my_maxmp()
Returns your current maximum MP.
int my_soulsauce()
Returns your current Soulsauce.
int my_audience()
Returns your current Audience.
int my_thunder()
Returns your current Thunder.
int my_rain()
Returns your current Rain.
int my_lightning()
Returns your current Lightning.
Familiars and Substitutes
familiar my_familiar()
Returns your current familiar.
int familiar_weight( familiar )
Returns the base weight of the specified familiar.
boolean is_familiar_equipment_locked()
Returns lock status of familiar equipment.
void lock_familiar_equipment( boolean )
Locks or Unlocks familiar equipment.
int minstrel_level()
Reports Clancy's level.
item minstrel_instrument()
Reports Clancy's equipped item.
boolean minstrel_quest()
Reports if Clancy has a new quest for you.
string my_companion()
Returns your current companion.
Hidden Info
string my_hash()
Returns the password hash for your current session.
stat current_hit_stat()
Returns the stat currently used to calculate to-hit percentage.
int buffed_hit_stat()
Returns the buffed value of your currently used to-hit stat.
int raw_damage_absorption()
Returns your current DA total.
float damage_absorption_percent()
Returns the percentage of damage mitigated by your DA.
int damage_reduction()
Returns the amount of damage reduction your character currently has.
float elemental_resistance( element )
Returns the percentage of damage reduction to the given element based on your current resistance to that element.
float combat_rate_modifier()
Returns the percentage adjustment to your combat rate.
float initiative_modifier()
Returns the percentage adjustment to your chance of gaining initiative.
float experience_bonus()
Returns the amount of bonus experience your receive after combat.
float meat_drop_modifier()
Returns the percentage adjustment to meat drops after combat.
float item_drop_modifier()
Returns the percentage adjustment to item drops after combat.
int monster_level_adjustment()
Returns the total +ML you have active, including your sign-specific device.
stat stat_bonus_today()
stat stat_bonus_tomorrow()
These two functions report on what stat has a stat-day bonus or $stat[none] if it isn't a stat day.
int current_mcd()
Returns the current setting of your sign-specific +ML device.
int weight_adjustment()
Returns the cumulative total of all familiar weight adjustments from all sources.
boolean get_ignore_zone_warnings()
Returns the value of the KoL option to disable "This area might be too tough for you" warnings.
string [location] [int] get_florist_plants()
Returns the a map of all plants currently planted in every location.
Sign & Path
boolean can_eat()
Reports on whether your characters path allows food consumption.
boolean can_drink()
Reports on whether your characters path allows booze consumption
boolean can_interact()
Reports on whether your character can access the mall, gift packages, etc.
boolean in_hardcore()
Reports on whether your character is under Hardcore restrictions.
item daily_special()
Returns the daily special at your sign eatery.
boolean in_moxie_sign()
boolean in_muscle_sign()
boolean in_mysticality_sign()
boolean in_bad_moon()
These four functions report on the stat gains granted by your character's ascension moon sign.
path my_path()
The ascension path your character chose.
int my_path_id()
The number of the ascension path your character chose.
string my_sign()
The moon sign your character ascended under.
Consumption
int my_fullness()
Returns how full you are.
int fullness_limit()
Returns your maximum fullness.
int my_inebriety()
Returns your current drunkenness.
int inebriety_limit()
Returns your maximum safe drunk (before overdrinking).
int my_spleen_use()
Returns your current spleen use.
int spleen_limit()
Returns your spleen limit.
Location Availability
boolean black_market_available()
Returns the availability of the Black Market.
boolean canadia_available()
Returns the availability of Little Canadia.
boolean dispensary_available()
Returns the availability of the Knob Dispensary.
boolean florist_available()
Returns the availability of The Florist Friar's Cottage.
boolean gnomads_available()
Returns the availability of the Gnomish Gnomad Camp.
boolean guild_store_available()
Returns the availability of your guild store.
boolean hidden_temple_unlocked()
Returns the availability of the Hidden Temple.
boolean hippy_store_available()
Returns the availability of the Hippy Store.
boolean knoll_available()
Returns the availability of the Degrassi Knoll.
boolean white_citadel_available()
Returns the availability of White Citadel.
Misc.
string eudora()
Returns your current Eudora correspondent.
boolean galaktik_cures_discounted()
Returns whether Doc's offers you a discount for quest completion.
int is_unrestricted()
Checks whether a given game resource is available.
int moon_light()
Returns the total lit moon segments.
int moon_phase()
Returns the phase (0-15) of the main moons.