Ash Functions: Difference between revisions
imported>StDoodle |
imported>StDoodle No edit summary |
||
Line 1: | Line 1: | ||
{{Flink|void|abort|{{opt|string}}}} | |||
{{Flink|void|add_item_condition|int|item}} | |||
{{Flink|boolean|adv1|location|int|string}} | |||
{{Flink|boolean|adventure|int|location|{{opt|string}}}} | |||
{{Flink|float [monster]|appearance_rates|location}} | |||
{{Flink|buffer|append|buffer|string}} | |||
[ | {{Flink|buffer|append_replacement|matcher|buffer|string}} | ||
{{Flink|buffer|append_tail|matcher|buffer}} | |||
{{Flink|buffer|attack}} | |||
{{Flink|boolean|autosell|int|item}} | |||
{{Flink|int|autosell_price|item}} | |||
{{Flink|int|available_amount|item}} | |||
{{Flink|boolean|batch_close}} | |||
{{Flink|void|batch_open}} | |||
{{Flink|boolean|black_market_available}} | |||
{{Flink|boolean|boolean_modifier|string|{{opt|string}}}} | |||
{{Flink|boolean|boolean_modifier|item|string}} | |||
{{Flink|int|buffed_hit_stat}} | |||
{{Flink|boolean|buy|int|item}} | |||
{{Flink|int|buy|int|item|int}} | |||
{{Flink|boolean|can_drink}} | |||
{{Flink|boolean|can_eat}} | |||
{{Flink|boolean|can_equip|item}} | |||
{{Flink|boolean|can_interact}} | |||
{{Flink|int|ceil|float}} | |||
{{Flink|boolean|chamber}} | |||
{{Flink|boolean|change_mcd|int}} | |||
{{Flink|void|chat_clan|string}} | |||
{{Flink|void|chat_private|string|string}} | |||
{{Flink|class|class_modifier|string|string}} | |||
{{Flink|class|class_modifier|item|string}} | |||
{{Flink|void|clear|aggregate}} | |||
{{Flink|boolean|cli_execute|string}} | |||
{{Flink|int|closet_amount|item}} | |||
{{Flink|float|combat_rate_modifier}} | |||
{{Flink|boolean|contains_text|string|string}} | |||
{{Flink|void|council}} | |||
{{Flink|int|count|aggregate}} | |||
{{Flink|int|creatable_amount|item}} | |||
{{Flink|boolean|create|int|item}} | |||
{{Flink|matcher|create_matcher|string|string}} | |||
{{Flink|stat|current_hit_stat}} | |||
{{Flink|int|current_mcd}} | |||
{{Flink|item|daily_special}} | |||
{{Flink|float|damage_absorption_percent}} | |||
{{Flink|int|damage_reduction}} | |||
{{Flink|buffer|delete|buffer|int|int}} | |||
{{Flink|void|disable|string}} | |||
{{Flink|int|display_amount|item}} | |||
{{Flink|boolean|drink|int|item}} | |||
{{Flink|boolean|eat|int|item}} | |||
{{Flink|boolean|eatsilent|int|item}} | |||
{{Flink|effect|effect_modifier|string|string}} | |||
{{Flink|effect|effect_modifier|item|string}} | |||
{{Flink|float|elemental_resistance|element}} | |||
{{Flink|float|elemental_resistance|{{opt|monster}}}} | |||
{{Flink|void|enable|string}} | |||
{{Flink|boolean|end|matcher}} | |||
{{Flink|boolean|entryway}} | |||
{{Flink|boolean|equip|{{opt|slot}}|item}} | |||
{{Flink|int|equipped_amount|item}} | |||
{{Flink|item|equipped_item|slot}} | |||
[ | {{Flink|int|expected_damage|{{opt|monster}}}} | ||
{{Flink|float|experience_bonus}} | |||
{{Flink|int [item]|extract_items|string}} | |||
{{Flink|int|extract_meat|string}} | |||
{{Flink|item|familiar_equipment|familiar}} | |||
[ | {{Flink|item|familiar_equipped_equipment|familiar}} | ||
{{Flink|int|familiar_weight|familiar}} | |||
{{Flink|boolean|file_to_map|string|aggregate|[boolean]}} | |||
{{Flink|boolean|find|matcher}} | |||
[ | {{Flink|int|floor|float}} | ||
{{Flink|string|form_field|string}} | |||
{{Flink|int|fullness_limit}} | |||
[ | {{Flink|boolean|galaktik_cures_discounted}} | ||
[ | {{Flink|int [item]|get_campground}} | ||
[ | {{Flink|string|get_ccs_action|int}} | ||
{{Flink|string|get_counters|string|int|int}} | |||
{{Flink|int [item]|get_ingredients|item}} | |||
{{Flink|int [item]|get_inventory}} | |||
{{Flink|monster [int]|get_monsters|location}} | |||
[ | {{Flink|int|get_power|item}} | ||
{{Flink|string|get_property|string}} | |||
{{Flink|string|group|matcher|{{opt|int}}}} | |||
{{Flink|int|group_count|matcher}} | |||
{{Flink|string [int, int]|group_string|string|string}} | |||
{{Flink|item|guardians}} | |||
{{Flink|boolean|guild_store_available}} | |||
{{Flink|boolean|have_bartender}} | |||
{{Flink|boolean|have_chef}} | |||
{{Flink|boolean|have_display}} | |||
{{Flink|int|have_effect|effect}} | |||
{{Flink|boolean|have_equipped|item}} | |||
{{Flink|boolean|have_familiar|familiar}} | |||
{{Flink|boolean|have_mushroom_plot}} | |||
{{Flink|boolean|have_outfit|string}} | |||
{{Flink|boolean|have_shop}} | |||
{{Flink|boolean|have_skill|skill}} | |||
{{Flink|boolean|hedgemaze}} | |||
{{Flink|boolean|hermit|int|item}} | |||
{{Flink|boolean|hippy_store_available}} | |||
{{Flink|float|historical_age|item}} | |||
{{Flink|int|historical_price|item}} | |||
{{Flink|boolean|in_bad_moon}} | |||
{{Flink|boolean|in_hardcore}} | |||
{{Flink|boolean|in_moxie_sign}} | |||
{{Flink|boolean|in_muscle_sign}} | |||
{{Flink|boolean|in_mysticality_sign}} | |||
{{Flink|int|index_of|string|string|{{opt|int}}}} | |||
{{Flink|int|inebriety_limit}} | |||
{{Flink|float|initiative_modifier}} | |||
[ | {{Flink|buffer|insert|buffer|int|string}} | ||
{{Flink|boolean|is_displayable|item}} | |||
{{Flink|boolean|is_giftable|item}} | |||
{{Flink|boolean|is_goal|item}} | |||
{{Flink|boolean|is_npc_item|item}} | |||
{{Flink|boolean|is_numeric|string}} | |||
{{Flink|boolean|is_online|string}} | |||
{{Flink|boolean|is_tradeable|item}} | |||
[ | {{Flink|int|item_amount|item}} | ||
[ | {{Flink|float|item_drop_modifier}} | ||
[ | {{Flink|int [item]|item_drops|{{opt|monster}}}} | ||
{{Flink|string|item_type|item}} | |||
{{Flink|int|last_index_of|string|string|{{opt|int}}}} | |||
{{Flink|monster|last_monster}} | |||
{{Flink|void|launch_ui|string|string|string}} | |||
{{Flink|int|length|string}} | |||
{{Flink|buffer|load_html|string}} | |||
{{Flink|void|logprint|string}} | |||
{{Flink|int|mall_price|item}} | |||
{{Flink|int|mana_cost_modifier}} | |||
{{Flink|boolean|map_to_file|aggregate|string|[boolean]}} | |||
{{Flink|float|max|float|float}} | |||
{{Flink|int|max|int|int}} | |||
{{Flink|int|meat_drop|{{opt|monster}}}} | |||
{{Flink|float|meat_drop_modifier}} | |||
{{Flink|float|min|float|float}} | |||
{{Flink|int|min|int|int}} | |||
{{Flink|int|mmg_bet_amount|int}} | |||
{{Flink|string|mmg_bet_owner|int}} | |||
{{Flink|int|mmg_bet_owner_id|int}} | |||
{{Flink|string|mmg_bet_taker}} | |||
{{Flink|string|mmg_bet_taker_id}} | |||
{{Flink|int|mmg_bet_winnings}} | |||
{{Flink|int|mmg_make_bet|int|boolean}} | |||
{{Flink|int [int]|mmg_my_bets}} | |||
{{Flink|int [int]|mmg_offered_bets}} | |||
{{Flink|boolean|mmg_retract_bet|int}} | |||
{{Flink|void|mmg_search|int|int}} | |||
{{Flink|int|mmg_take_bet|int|boolean}} | |||
{{Flink|void|mmg_visit}} | |||
{{Flink|int|mmg_wait_event|int}} | |||
{{Flink|float|modifier_eval|string}} | |||
{{Flink|int|monster_attack|{{opt|monster}}}} | |||
{{Flink|int|monster_defense|{{opt|monster}}}} | |||
{{Flink|element|monster_element|{{opt|monster}}}} | |||
{{Flink|int|monster_hp|{{opt|monster}}}} | |||
{{Flink|int|monster_level_adjustment}} | |||
{{Flink|int|moon_light}} | |||
{{Flink|int|moon_phase}} | |||
{{Flink|int|mp_cost|skill}} | |||
{{Flink|int|my_adventures}} | |||
{{Flink|int|my_ascensions}} | |||
{{Flink|int|my_basestat|stat}} | |||
{{Flink|int|my_buffedstat|stat}} | |||
{{Flink|class|my_class}} | |||
{{Flink|int|my_closet_meat}} | |||
{{Flink|familiar|my_familiar}} | |||
{{Flink|int|my_fullness}} | |||
{{Flink|string|my_hash}} | |||
{{Flink|int|my_hp}} | |||
{{Flink|string|my_id}} | |||
{{Flink|int|my_inebriety}} | |||
{{Flink|int|my_level}} | |||
{{Flink|location|my_location}} | |||
{{Flink|int|my_maxhp}} | |||
{{Flink|int|my_maxmp}} | |||
{{Flink|int|my_meat}} | |||
{{Flink|int|my_mp}} | |||
{{Flink|string|my_name}} | |||
{{Flink|stat|my_primestat}} | |||
{{Flink|int|my_spleen_use}} | |||
{{Flink|int|my_turncount}} | |||
{{Flink|float|numeric_modifier|string|{{opt|string}}}} | |||
{{Flink|float|numeric_modifier|item|string}} | |||
{{Flink|float|numeric_modifier|effect|string}} | |||
{{Flink|float|numeric_modifier|skill|string}} | |||
{{Flink|float|numeric_modifier|familiar|string|int|item}} | |||
{{Flink|boolean|outfit|string}} | |||
{{Flink|boolean|overdrink|int|item}} | |||
[ | {{Flink|void|print|string|{{opt|string}}}} | ||
{{Flink|void|print_html|string}} | |||
{{Flink|int|pulls_remaining}} | |||
{{Flink|boolean|put_closet|int|{{opt|item}}}} | |||
{{Flink|boolean|put_display|int|item}} | |||
{{Flink|boolean|put_shop|int|int|{{opt|int}}|item}} | |||
{{Flink|boolean|put_stash|int|item}} | |||
[ | {{Flink|int|random|int}} | ||
{{Flink|int|raw_damage_absorption}} | |||
{{Flink|boolean|refresh_stash}} | |||
{{Flink|boolean|refresh_status}} | |||
{{Flink|boolean|replace|buffer|int|int|string}} | |||
{{Flink|string|replace_all|matcher|string}} | |||
{{Flink|string|replace_first|matcher|string}} | |||
{{Flink|buffer|replace_string|buffer|string|string}} | |||
{{Flink|buffer|replace_string|string|string|string}} | |||
{{Flink|matcher|reset|matcher|{{opt|string}}}} | |||
{{Flink|boolean|restore_hp|int}} | |||
{{Flink|boolean|restore_mp|int}} | |||
{{Flink|boolean|retrieve_item|int|item}} | |||
{{Flink|int|round|float}} | |||
{{Flink|buffer|run_combat}} | |||
{{Flink|buffer|runaway}} | |||
{{Flink|string [int]|session_logs|{{opt|string}}|int}} | |||
{{Flink|void|set_length|buffer|int}} | |||
{{Flink|void|set_location|location}} | |||
{{Flink|void|set_property|string|string}} | |||
{{Flink|int|shop_amount|item}} | |||
{{Flink|int|spleen_limit}} | |||
{{Flink|string [int]|split_string|string|{{opt|string}}}} | |||
{{Flink|float|square_root|float}} | |||
{{Flink|boolean|start|matcher}} | |||
{{Flink|int|stash_amount|item}} | |||
{{Flink|stat|stat_bonus_today}} | |||
{{Flink|stat|stat_bonus_tomorrow}} | |||
{{Flink|stat|stat_modifier|effect|string}} | |||
{{Flink|buffer|steal}} | |||
{{Flink|int|stills_available}} | |||
{{Flink|int|storage_amount|item}} | |||
{{Flink|string|string_modifier|string}} | |||
{{Flink|string|string_modifier|string|string}} | |||
{{Flink|string|substring|string|int|{{opt|int}}}} | |||
{{Flink|boolean|take_closet|int|{{opt|item}}}} | |||
{{Flink|boolean|take_display|int|item}} | |||
{{Flink|boolean|take_stash|int|item}} | |||
{{Flink|boolean|take_storage|int|item}} | |||
{{Flink|int|tavern}} | |||
{{Flink|buffer|throw_items|item|{{opt|item}}}} | |||
{{Flink|boolean|to_boolean|any}} | |||
{{Flink|class|to_class|string}} | |||
{{Flink|effect|to_effect|int}} | |||
{{Flink|effect|to_effect|string}} | |||
{{Flink|effect|to_effect|skill}} | |||
{{Flink|familiar|to_familiar|int}} | |||
{{Flink|familiar|to_familiar|string}} | |||
{{Flink|float|to_float|any}} | |||
{{Flink|int|to_int|any}} | |||
{{Flink|item|to_item|string}} | |||
{{Flink|item|to_item|int}} | |||
{{Flink|item|to_item|string|int}} | |||
{{Flink|location|to_location|string}} | |||
{{Flink|location|to_location|int}} | |||
{{Flink|string|to_lower_case|string}} | |||
{{Flink|monster|to_monster|string}} | |||
{{Flink|string|to_plural|item}} | |||
{{Flink|skill|to_skill|int}} | |||
{{Flink|skill|to_skill|string}} | |||
{{Flink|skill|to_skill|effect}} | |||
{{Flink|slot|to_slot|item}} | |||
{{Flink|stat|to_stat|string}} | |||
{{Flink|string|to_string|any}} | |||
{{Flink|string|to_upper_case|string}} | |||
{{Flink|string|to_url|location}} | |||
{{Flink|string|today_to_string}} | |||
{{Flink|int|truncate|float}} | |||
{{Flink|int|turns_per_cast|skill}} | |||
{{Flink|int|turns_played}} | |||
{{Flink|string|url_decode|string}} | |||
{{Flink|string|url_encode|string}} | |||
{{Flink|boolean|use|int|item}} | |||
{{Flink|boolean|use_familiar|familiar}} | |||
{{Flink|boolean|use_skill|int|skill|{{opt|string}}}} | |||
{{Flink|buffer|use_skill|skill}} | |||
{{Flink|boolean|user_confirm|string}} | |||
{{Flink|buffer|visit_url}} | |||
{{Flink|buffer|visit_url|string}} | |||
{{Flink|buffer|visit_url|string|boolean}} | |||
{{Flink|void|wait|int}} | |||
{{Flink|int|weapon_hands|item}} | |||
{{Flink|stat|weapon_type|item}} | |||
{{Flink|int|weight_adjustment}} | |||
{{Flink|boolean|white_citadel_available}} | |||
{{Flink|boolean|will_usually_dodge}} | |||
{{Flink|boolean|will_usually_miss}} | |||
{{Flink|void|write|string}} | |||
{{Flink|void|writeln|string}} |
Revision as of 21:08, 3 March 2010
void abort( [string] )
void add_item_condition( int, item )
boolean adv1( location, int, string )
boolean adventure( int, location, [string] )
float [monster] appearance_rates( location )
buffer append( buffer, string )
buffer append_replacement( matcher, buffer, string )
buffer append_tail( matcher, buffer )
buffer attack()
boolean autosell( int, item )
boolean batch_close()
void batch_open()
boolean black_market_available()
boolean boolean_modifier( string, [string] )
boolean boolean_modifier( item, string )
boolean buy( int, item )
boolean can_drink()
boolean can_eat()
boolean can_equip( item )
boolean can_interact()
int ceil( float )
boolean chamber()
boolean change_mcd( int )
void chat_clan( string )
void chat_private( string, string )
class class_modifier( string, string )
class class_modifier( item, string )
void clear( aggregate )
boolean cli_execute( string )
float combat_rate_modifier()
boolean contains_text( string, string )
void council()
boolean create( int, item )
matcher create_matcher( string, string )
stat current_hit_stat()
int current_mcd()
item daily_special()
float damage_absorption_percent()
buffer delete( buffer, int, int )
void disable( string )
boolean drink( int, item )
boolean eat( int, item )
boolean eatsilent( int, item )
effect effect_modifier( string, string )
effect effect_modifier( item, string )
float elemental_resistance( element )
float elemental_resistance( [monster] )
void enable( string )
boolean end( matcher )
boolean entryway()
boolean equip( [slot], item )
int expected_damage( [monster] )
float experience_bonus()
int [item] extract_items( string )
item familiar_equipment( familiar )
item familiar_equipped_equipment( familiar )
int familiar_weight( familiar )
boolean file_to_map( string, aggregate, [boolean] )
boolean find( matcher )
int floor( float )
string form_field( string )
int fullness_limit()
boolean galaktik_cures_discounted()
int [item] get_campground()
string get_ccs_action( int )
string get_counters( string, int, int )
int [item] get_ingredients( item )
int [item] get_inventory()
monster [int] get_monsters( location )
string get_property( string )
string group( matcher, [int] )
string [int, int] group_string( string, string )
item guardians()
boolean guild_store_available()
boolean have_bartender()
boolean have_chef()
boolean have_display()
boolean have_equipped( item )
boolean have_familiar( familiar )
boolean have_mushroom_plot()
boolean have_outfit( string )
boolean have_shop()
boolean have_skill( skill )
boolean hedgemaze()
boolean hermit( int, item )
boolean hippy_store_available()
float historical_age( item )
boolean in_bad_moon()
boolean in_hardcore()
boolean in_moxie_sign()
boolean in_muscle_sign()
boolean in_mysticality_sign()
int index_of( string, string, [int] )
float initiative_modifier()
buffer insert( buffer, int, string )
boolean is_displayable( item )
boolean is_giftable( item )
boolean is_goal( item )
boolean is_npc_item( item )
boolean is_numeric( string )
boolean is_online( string )
boolean is_tradeable( item )
float item_drop_modifier()
int [item] item_drops( [monster] )
string item_type( item )
int last_index_of( string, string, [int] )
monster last_monster()
void launch_ui( string, string, string )
int length( string )
buffer load_html( string )
void logprint( string )
boolean map_to_file( aggregate, string, [boolean] )
float max( float, float )
int max( int, int )
float meat_drop_modifier()
float min( float, float )
int min( int, int )
string mmg_bet_owner( int )
string mmg_bet_taker()
string mmg_bet_taker_id()
int mmg_make_bet( int, boolean )
int [int] mmg_my_bets()
int [int] mmg_offered_bets()
boolean mmg_retract_bet( int )
int mmg_take_bet( int, boolean )
void mmg_visit()
float modifier_eval( string )
int monster_attack( [monster] )
int monster_defense( [monster] )
element monster_element( [monster] )
int monster_level_adjustment()
int moon_light()
int moon_phase()
int mp_cost( skill )
int my_adventures()
int my_ascensions()
class my_class()
int my_closet_meat()
familiar my_familiar()
int my_fullness()
string my_hash()
int my_hp()
string my_id()
int my_inebriety()
int my_level()
location my_location()
int my_maxhp()
int my_maxmp()
int my_meat()
int my_mp()
string my_name()
stat my_primestat()
int my_spleen_use()
int my_turncount()
float numeric_modifier( string, [string] )
float numeric_modifier( item, string )
float numeric_modifier( effect, string )
float numeric_modifier( skill, string )
float numeric_modifier( familiar, string, int, item )
boolean outfit( string )
boolean overdrink( int, item )
void print( string, [string] )
void print_html( string )
boolean put_closet( int, [item] )
boolean put_display( int, item )
boolean put_shop( int, int, [int], item )
boolean put_stash( int, item )
int random( int )
boolean refresh_stash()
boolean refresh_status()
boolean replace( buffer, int, int, string )
string replace_all( matcher, string )
string replace_first( matcher, string )
buffer replace_string( buffer, string, string )
buffer replace_string( string, string, string )
matcher reset( matcher, [string] )
boolean restore_hp( int )
boolean restore_mp( int )
boolean retrieve_item( int, item )
int round( float )
buffer run_combat()
buffer runaway()
string [int] session_logs( [string], int )
void set_length( buffer, int )
void set_property( string, string )
int spleen_limit()
string [int] split_string( string, [string] )
float square_root( float )
boolean start( matcher )
stat stat_bonus_today()
stat stat_modifier( effect, string )
buffer steal()
string string_modifier( string )
string string_modifier( string, string )
string substring( string, int, [int] )
boolean take_closet( int, [item] )
boolean take_display( int, item )
boolean take_stash( int, item )
boolean take_storage( int, item )
int tavern()
buffer throw_items( item, [item] )
boolean to_boolean( any )
class to_class( string )
effect to_effect( int )
effect to_effect( string )
effect to_effect( skill )
familiar to_familiar( int )
familiar to_familiar( string )
float to_float( any )
int to_int( any )
item to_item( string )
item to_item( int )
location to_location( string )
location to_location( int )
string to_lower_case( string )
monster to_monster( string )
string to_plural( item )
skill to_skill( int )
skill to_skill( string )
skill to_skill( effect )
slot to_slot( item )
stat to_stat( string )
string to_string( any )
string to_upper_case( string )
string to_url( location )
string today_to_string()
int turns_played()
string url_decode( string )
string url_encode( string )
boolean use( int, item )
boolean use_familiar( familiar )
boolean use_skill( int, skill, [string] )
buffer use_skill( skill )
boolean user_confirm( string )
buffer visit_url()
buffer visit_url( string )
buffer visit_url( string, boolean )
void wait( int )
stat weapon_type( item )
boolean white_citadel_available()
boolean will_usually_dodge()
boolean will_usually_miss()
void write( string )
void writeln( string )