Ash Functions: Difference between revisions
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===j=== | ===j=== | ||
{{Flink|boolean [int]|joke_pockets}} | {{Flink|boolean [int]|joke_pockets}} | ||
{{ | {{Flink|int|jump_chance|{{opt|monster}}|{{opt|int}}|{{opt|int}}}} | ||
{{ | {{Flink|int|jump_chance|location|{{opt|int}}|{{opt|int}}}} | ||
===k=== | ===k=== | ||
{{ | {{Flink|boolean|knoll_available}} | ||
===l=== | ===l=== |
Revision as of 03:01, 27 April 2023
Master list of all ASH functions. All functions as of r20745 are listed; this list is intended to be kept current, but it is possible that some functions added since the above revision may be missing. (Please feel free to add in any you notice.) The CLI command "ashref" shows every implemented ash function for your mafia version.
a
void add_item_condition( int, item )
void add_item_condition( item, int )
boolean adv1( location, [int], [string] )
boolean adventure( int, location, [string] )
boolean adventure( location, int, [string] )
boolean [monster] all_monsters_with_id()
string [int] all_normal_outfits()
float [monster] appearance_rates( location, [boolean] )
buffer append( buffer, string )
buffer append_replacement( matcher, buffer, string )
buffer append_tail( matcher, buffer )
buffer attack()
boolean autosell( int, item )
boolean autosell( item, int )
string [int] available_choice_options( boolean? )
string[string, string] available_choice_select_inputs( int )
string [string] available_choice_text_inputs( int )
int available_pocket( monster )
int available_pocket( effect )
b
boolean batch_close()
void batch_open()
boolean bjornify_familiar( familiar )
boolean black_market_available()
boolean boolean_modifier( [string], string )
boolean boolean_modifier( effect, string )
boolean boolean_modifier( item, string )
boolean buffer_to_file( buffer, string )
boolean buy( coinmaster, item )
boolean buy( [coinmaster], int, item )
boolean buy( item, [int], [int] )
int buy_price( coinmaster, item )
boolean buy_using_storage( int, item )
int buy_using_storage( int, item, int )
int buy_using_storage( item, int, int )
boolean buys_item( coinmaster, item )
c
boolean can_drink()
boolean can_eat()
boolean can_equip( familiar, [item] )
boolean can_equip( item )
boolean can_faxbot( monster )
boolean can_interact()
boolean can_still_steal()
boolean canadia_available()
item [0] candy_for_tier( int, [int] )
int ceil( float )
boolean change_mcd( int )
string char_at( string, int )
void chat_clan( string, [string] )
void chat_macro( string )
void chat_notify( string, string )
void chat_private( string, string )
boolean chew( int, item )
boolean chew( item, [int] )
boolean choice_follows_fight()
class class_modifier( string, string )
class class_modifier( item, string )
void clear( aggregate )
string cli_execute_output( string )
int combat_mana_cost_modifier()
float combat_rate_modifier()
boolean contains_text( string, string )
void council()
int craft( string, int, item, item )
string craft_type( item )
int creatable_turns( item, [int], [boolean] )
boolean create( int, item )
boolean create( item, [int] )
matcher create_matcher( string, string )
stat current_hit_stat()
int current_mcd()
int [string] current_pvp_stances()
int current_round()
d
element dad_sea_monkee_weakness( int )
item daily_special()
float damage_absorption_percent()
int date_to_timestamp( string, string )
void debugprint( string )
buffer delete( buffer, int, int )
effect desc_to_effect( string )
void disable( string )
boolean dispensary_available()
boolean drinksilent( int, item )
boolean drinksilent( item, [int] )
e
boolean eatsilent( int, item )
boolean eatsilent( item, [int] )
effect effect_modifier( string, string )
effect effect_modifier( item, string )
boolean [int] effect_pockets()
float elemental_resistance( [element] )
float elemental_resistance( monster )
boolean empty_closet()
void enable( string )
boolean ends_with( string, string )
boolean enthrone_familiar( familiar )
string entity_decode( string )
string entity_encode( string )
boolean equip( item, [slot] )
boolean equip( slot, item )
boolean equip_all_familiars()
string eudora()
boolean eudora( string )
string every_card_name( strict_string )
int expected_damage( [monster] )
float experience_bonus()
float expression_eval( string )
int [item] extract_items( string )
f
item familiar_equipment( familiar )
item familiar_equipped_equipment( familiar )
int familiar_weight( familiar )
boolean [familiar] favorite_familiars()
boolean faxbot( monster, [string] )
boolean fight_follows_choice()
string [int] file_to_array( string )
buffer file_to_buffer( string )
boolean file_to_map( string, aggregate, [boolean] )
boolean find( matcher )
int floor( float )
boolean florist_available()
boolean flush_monster_manuel_cache()
string form_field( string )
string [string] form_fields()
string format_date_time( string, string, string )
boolean friars_available()
int fullness_limit()
g
int gameday_to_int()
string gameday_to_string()
boolean [string] get_all_properties( string, boolean )
int [item] get_campground()
string get_ccs_action( int )
int [item] get_chateau()
int get_clan_id()
int [item] get_clan_lounge()
string get_clan_name()
int [string] get_clan_rumpus()
int [item] get_closet()
string get_counters( string, int, int )
string [int] get_custom_outfits()
item get_dwelling()
string [location, 3] get_florist_plants()
int [item] get_free_pulls()
int get_fuel()
string [int] get_goals()
boolean get_ignore_zone_warnings()
int [item] get_ingredients( item )
int [item] get_inventory()
boolean [monster] get_location_monsters( location )
monster [monster] get_monster_mapping( [string] )
monster [int] get_monsters( location )
string [int] get_moods()
string [int] get_outfits()
string get_path()
string get_path_full()
string get_path_variables()
string get_player_id( string )
string get_player_name( int )
string get_property( string, [boolean] )
int [item] get_related( item, string )
int get_revision()
int [item] get_shop()
string [0] get_shop_log()
string string int [0] get_stack_trace()
int [item] get_stash()
int [item] get_storage()
string get_version()
string get_workshed()
boolean gnomads_available()
boolean goal_exists( string )
string group( matcher, [int] )
string group( matcher, string )
boolean [string] group_names( matcher )
string [int, int] group_string( string, string )
boolean guild_available()
boolean guild_store_available()
h
boolean handling_choice()
boolean have_bartender()
boolean have_chef()
boolean have_display()
boolean have_equipped( item )
boolean have_familiar( familiar )
boolean have_mushroom_plot()
boolean have_outfit( string )
boolean have_servant( servant )
boolean have_shop()
boolean have_skill( skill )
boolean hedge_maze( string )
boolean hermit( int, item )
boolean hermit( item, int )
boolean hidden_temple_unlocked()
boolean hippy_stone_broken()
boolean hippy_store_available()
string holiday()
int hp_cost( skill )
i
monster image_to_monster( strict_string )
boolean in_bad_moon()
boolean in_hardcore()
boolean in_moxie_sign()
boolean in_multi_fight()
boolean in_muscle_sign()
boolean in_mysticality_sign()
string inaccessible_reason( coinmaster )
int index_of( string, string, int? )
float initiative_modifier()
buffer insert( buffer, int, string )
boolean is_accessible( coinmaster )
boolean is_banished( monster )
boolean is_coinmaster_item( item )
boolean is_discardable( item )
boolean is_displayable( item )
boolean is_familiar_equipment_locked()
boolean is_giftable( item )
boolean is_goal( item )
boolean is_integer( string )
boolean is_npc_item( item )
boolean is_online( string )
boolean is_tradeable( item )
boolean is_trendy( item/familiar/skill/string )
boolean is_unrestricted( item/familiar/skill/string )
boolean is_wearing_outfit( string )
float item_drop_modifier()
int [item] item_drops( [monster] )
item int string [int] item_drops_array( [monster] )
boolean [int] item_pockets()
string item_type( item )
j
boolean [int] joke_pockets()
int jump_chance( [monster], [int], [int] )
int jump_chance( location, [int], [int] )
k
boolean knoll_available()
l
int last_choice()
int last_decision()
int last_index_of( string, string, int? )
string last_item_message()
monster last_monster()
string last_skill_message()
string leetify( string )
int length( string )
string limit_mode()
buffer load_html( string )
void lock_familiar_equipment( boolean )
float log_n( float, [float] )
void logprint( string )
m
string make_url( string, boolean, boolean )
int mall_price( item )
int mall_prices( string, string? )
int mall_prices( boolean [item] )
boolean map_to_file( aggregate, string, [boolean] )
float max( float ... )
int max( int ... )
boolean maximize( string, boolean )
boolean maximize( string, int, int, boolean )
{string string float effect item skill} [int] maximize( string, int, int, boolean, boolean )
float meat_drop_modifier()
int [int] meat_pockets()
float min( float ... )
int min( int ... )
int minstrel_level()
boolean minstrel_quest()
float modifier_eval( string )
int monster_attack( [monster] )
int monster_defense( [monster] )
element monster_element( [monster] )
float monster_eval( string )
int monster_factoids_available( monster, boolean )
int monster_initiative( [monster] )
int monster_level_adjustment()
string monster_manuel_text( monster )
phylum monster_phylum( [monster] )
boolean [int] monster_pockets()
void mood_execute( int )
string [0] mood_list()
int moon_light()
int moon_phase()
int mp_cost( skill )
int my_absorbs()
int my_adventures()
int my_ascensions()
int my_audience()
familiar my_bjorned_familiar()
class my_class()
int my_closet_meat()
string my_companion()
int my_daycount()
familiar my_effective_familiar()
int [effect] my_effects()
familiar my_enthroned_familiar()
familiar my_familiar()
int my_fullness()
int my_fury()
string my_garden_type()
string my_hash()
int my_hp()
string my_id()
int my_inebriety()
int my_level()
int my_lightning()
location my_location()
string my_mask()
int my_maxfury()
int my_maxhp()
int my_maxmp()
int my_maxpp()
int my_meat()
int my_mp()
string my_name()
string my_path()
int my_path_id()
familiar my_poke_fam( int )
int my_pp()
stat my_primestat()
int my_rain()
servant my_servant()
int my_session_adv()
int [item] my_session_items()
string my_sign()
int my_soulsauce()
int my_spleen_use()
thrall my_thrall()
int my_thunder()
int my_turncount()
vykea my_vykea_companion()
n
int now_to_int()
string now_to_string( string )
string numberology_prize( int )
float numeric_modifier( effect, string )
float numeric_modifier( familiar, string, int, item )
float numeric_modifier( item, string )
float numeric_modifier( skill, string )
float numeric_modifier( [string], string )
o
boolean outfit( string )
item [int] outfit_pieces( string )
string outfit_tattoo( [string] )
boolean overdrink( int, item )
boolean overdrink( item, int? )
p
string path_id_to_name( int )
boolean pick_pocket( monster )
int [effect] pick_pocket( effect )
int [item] pick_pocket( item )
int [stat] pick_pocket( stat )
boolean pick_pocket( int )
boolean [int] picked_pockets()
boolean [int] picked_scraps()
int [effect] pocket_effects( int )
int [item] pocket_items( int )
string pocket_joke( int )
string [int] pocket_meat( int )
monster pocket_monster( int )
string [int] pocket_poem( int )
string [int] pocket_scrap( int )
int [stat] pocket_stats( int )
int [int] poem_pockets()
int [int] potential_pockets( effect/item/monster/stat )
void print( [string], [string] )
void print_html( string )
string property_default_value( string )
boolean property_exists( string, boolean? )
boolean property_has_default( string )
boolean put_closet( int, [item] )
boolean put_closet( item, [int] )
boolean put_display( int, item )
boolean put_display( item, int )
boolean put_shop( int, int, [int], item )
boolean put_shop_using_storage( int, int, [int], item )
boolean put_stash( int, item )
boolean put_stash( item, int )
r
int random( int )
boolean refresh_shop()
boolean refresh_stash()
boolean refresh_status()
void remove_item_condition( int, item )
void remove_item_condition( item, int )
string remove_property( string, boolean? )
boolean rename_property( string, string )
boolean replace( buffer, int, int, string )
string replace_all( matcher, string )
string replace_first( matcher, string )
buffer replace_string( buffer, string, string )
buffer replace_string( string, string, string )
boolean reprice_shop( int, [int], item )
matcher reset( matcher, [string] )
boolean [int] restoration_pockets()
boolean restore_hp( int )
boolean restore_mp( int )
boolean retrieve_item( int, item )
boolean retrieve_item( item, [int] )
int [int] reverse_numberology( [int] )
int rollover()
int round( float )
buffer run_choice( int, boolean?, string? )
buffer run_choice( int, string )
buffer run_combat( [string] )
buffer run_turn()
buffer runaway()
s
int [int] scrap_pockets()
boolean sell( coinmaster, int, item )
int sell_price( coinmaster, item )
boolean sells_item( coinmaster, item )
string [int] session_logs( [string], [string], int )
void set_auto_attack( int/string )
void set_length( buffer, int )
void set_property( string, string )
skill skill_modifier( item, string )
skill skill_modifier( string, string )
int spleen_limit()
string [int] split_string( string, [string] )
float square_root( float )
boolean starts_with( string, string )
stat stat_bonus_today()
stat stat_modifier( effect, string )
buffer steal()
string string_modifier( [string], string )
skill stun_skill()
string substring( string, int, [int] )
boolean svn_at_head( string )
boolean svn_exists( string )
{string int string int string} svn_info( string )
boolean sweet_synthesis( effect, [int] )
boolean sweet_synthesis( int, effect, [int] )
boolean sweet_synthesis( [int], item, item )
item [0] sweet_synthesis_pair( effect, [item], [int] )
effect sweet_synthesis_result( item, item )
t
boolean take_closet( int, [item] )
boolean take_closet( item, [int] )
boolean take_display( int, item )
boolean take_display( item, int )
boolean take_shop( [int], item )
boolean take_stash( int, item )
boolean take_stash( item, int )
boolean take_storage( int, item )
boolean take_storage( item, int )
buffer throw_item( item )
buffer throw_items( item, item )
string time_to_string()
string timestamp_to_date( int, string )
boolean to_boolean( any )
bounty to_bounty( strict_string )
class to_class( strict_string/int )
coinmaster to_coinmaster( strict_string )
effect to_effect( int/skill/strict_string )
element to_element( strict_string )
familiar to_familiar( int/strict_string )
float to_float( any )
int to_int( any )
item to_item( int/strict_string )
string to_json( aggregate )
location to_location( int/strict_string )
string to_lower_case( string )
monster to_monster( int/strict_string )
phylum to_phylum( string )
string to_plural( item )
servant to_servant( int/strict_string )
skill to_skill( effect/int )
skill to_skill( strict_string, [strict_string] )
slot to_slot( item/strict_string )
string to_string( any )
thrall to_thrall( int/strict_string )
string to_upper_case( string )
string to_url( location )
vykea to_vykea( strict_string )
string today_to_string()
boolean tower_door()
void traceprint( string )
int turns_played()
buffer twiddle()
u
string url_decode( string )
string url_encode( string )
boolean use( int, item )
boolean use( item, [int] )
boolean use_familiar( familiar )
boolean use_servant( servant )
boolean use_skill( int, skill, [string] )
boolean use_skill( skill, int, [string] )
buffer use_skill( skill )
boolean user_confirm( string )
boolean user_confirm( string, int, boolean )
v
boolean visit( coinmaster )
buffer visit_url( string, boolean?, boolean? )
boolean [string] voting_booth_initiatives( class, int, int )
boolean [string] voting_booth_initiatives( int, int, int )
w
void wait( int )
void waitq( int )
stat weapon_type( item )
boolean white_citadel_available()
boolean [string] who_clan()
boolean will_usually_dodge()
boolean will_usually_miss()
void write( string )
void writeln( string )
x
string[int] xpath( string, string )